martes, 3 de noviembre de 2020

Obey Me Gameplay Animation Demo Reel

During Obey Me's development, I was responsible for animating, rigging, and skinning every character and creature. The game had a couple of iterations and changed from an Action RPG to a Brawler with combos and new mechanics. As a result, during the last two years of development, I faced the challenge of creating hundreds of animations and rigging new characters while meeting tight deadlines. It was a fast-paced and rewarding experience, and a pleasure working with Error 404's team. This Animation Demo Reel gathers many of the game's animations.

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